Monday, April 29, 2013

Session 7 Notes: Learning in Communities

I am a tad behind, but here are notes for Session 7 of MIT's Learning Creative Learning




 



Mitch Resnick


-Learn by actual design and creation and expression, not word processing or playing "educational" games

Other clubhouses around world
    -network of clubhouses makes process more exciting, innovative
    -each new clubhouse needs to come up with new way to incorporate principles
     -each mentor or community brings in own talents to space

Making things is a way of sense-making
      -making things to understand community around you

Success is based on people, people, people



Natalie Rusk

Beginning of Computer Clubhouses
      -Began as hands-on programmable LEGO exhibit-Kids were excited to learn and play -Kids were literally sneaking into museum in order to continue to program and play

Guiding Principles of Computer Clubhouses
1. Learn through design
2. Follow interests 
-interests can serve as entry point to other learning
3. Building an open community
-ecosystem of learners, kids helping each other with projects, adults modeling learning by working on own projects
4. Respect and Trust
-need this culture to take risks

How to people create creative learning spaces and bring themselves into it?





Geetha Narayanan

Her experiences
    -computer clubhouse inspired her to do things differently in India
    -how to bring open-ended collaboration experiences in India
    -why does a computer clubhouse model need to be reserved for after-school? Why not bring day long programs into under served communities in India
     -bring more than superficial engagement, but deep Zen-like depth

     -her vision of computer clubhouse
     -oceanic circles----bouncing pebble in water and hoping ideas spread organically
      -some projects include space, food (gardens to help sustain communities)
      -science and technology is not learned from textbooks, textbooks mean very little to poor kids who cannot read or write
       -labs in a bag
       -give kids a chance to understand world around them, tell the story of the world
       -tremendous amounts of art

Learning cannot be homogenized
        -multilingual for example

Generating stories
        -telling through imagination
        -moon stories
        - combining stories, puppets and scratch
        -kids tell their stories, their lives, their struggles through all available mediums
        -taking apart cheap stories and technologies and putting them together to tell stories

        -totally open education
        -we don't need to bring education and learning to a certain place, it can be for all communities, for everyone
        -much more self-organizing, like MEET-ups

The Role of Nature
        -Technology needs to play one crucial--bring disparate parts together to share selves with    others
        -Also need to concern ourselves with nature and the world, need to be able to understand Earth’s systems
        -Connections and sharing will help us to intimately understand the world

Develop a sense of gentleness
         -allow people to learn and remove expectations
         -allow people and families to simply learn organically, let them play
         -families willing to work together

Slow Pedagogies
         -based on slow food, slow cities, slow design thoughts of Manzini
         -walk around neighborhood or the close world around to start to understand
         -if it is slow it is centered around you and your community, this doesn’t mean you can’t share

How can technologies allow for massive “leapfrogs” in learning and understanding?
        -People in India may not have a lot of familiarity with Internet, but programs like Scratch allowed them to learn Internet, program, write all at once

“Pop-Up” Learning Spaces
        -allows mixtures from many backgrounds
        -so many different kinds of kids learning together
        - “slum” kids need to mix and work with all others
        -develop relationships

Go Beyond the “Hack”
        -more than take apart and reconstruct
        -kids and adults need to make something that is passionate to them
        -kids need to make to understand
        -make things with purpose, not just to hack
        -more thoughtfulness and deeper thought

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